With this game, I’ve learned how to use tools, graphics editors, then ASM! This game was to make SMB1 with SMB2J features, as well as other beta features! Changes compared to the original SMB1: This is a work that I first started back in 2011, when I first began to learn how to hack. It surpasses even that of the Wii's Virtual Console. pal file, which greatly enhances palettes. Patch it to a clean SMB3 ROM called: Super Mario Bros. There are two lost enemies, too: gold Cheep-cheeps and green Parabeetles. Features, as well as the original damage system have been restored from the original Japanese version, too. The biggest feature: I've added Parabeetle Plains! The new levels have been given an unused Ghost House sprite on the overworld maps. I have made use of unused tiles and graphics. I have restored most of the lost levels, while adding 3 e-levels from the GBA version: Super Mario Advance 4. The original SMB3 had 90 levels, while this one has 107. This is a hack of SMB3 that fixes glitches and restores beta features. Description: This is a purification work.
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